Plus as they start with so little as independent factions they have basically no chance to survive the turn (or first few turns) they appear. Which is what causes every Han faction to turn on him immediately, while Yuan Shao's faction spawn location is too close to where the Yellow Turbans will be rampaging. But for Liu Bei this really doesn't work well as he is supped to work as support for the other factions fighting the Yellow Turban's and stands little to no chance if forced to do the majority of the fighting himself.īoth Yuan Shao and Kong Rong have an issue where them leaving to create their own factions means that their aren't spawned as part of the Empire. I believe the whole Empire mechanic was created mostly for this as its application in the late campaign for any faction aside from Liu Hong is rather limited based on my experience.Īfter a lot of people complained that the Yellow Turbans rolled over too easily when the chapter pack was released so CA has clearly buffed them so that the MOH start date actually revolves around fighting them rather than the playing being able to sit back and let the AI do most of the work. I've seen it in probably 60% of runs and the YT rebellion will succeedĪ lot of MOH's flaws (a lot of which jozenonecan bring us) can be attributed to the game trying to awkwardly replicate the situation in China as it was in 182 where the Han still mostly controlled everything but splitting it in to multiple factions. The end result is that the YT will almost always take the North and push into central China with nigh-unbeatable might. Sun Jian will often not ride North, either The game's turn mechanics push the collapse of the Han too quickly. There is simply NO WAY for Liu Bei to hold Pingyuan against the YT horde If Cao Cao does not go North, there is one less army to holdback the YTįor some bizarre reason, Kong Rong begins at war with the Han Liu Chong is often too wrried about Chen to go north The rest of the Northern Han are incompetent Lu Zhi and Huangfu Song should be reinforced by Liu Bei, Yuan Shao, and Cao Cao. He Jin does not enter the fray often enough, and sometimes just marches back and forth. Yuan Shao spawns with a weak army and with bad luck can be eliminated the same turn (if you're playing as the YT, just camp Wei with a decent army until he spawns. Yellow turban base units are considerably better than Han militia. The fervor mechanic assures that rebellions will begin to outstrip all the local Han ruler's ability to fight. A combination of factors, many of which are poor AI scripts and questionable design choices.
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