3/19/2023 0 Comments Sea of solitude deep dive![]() The most special part about working at Quantic Dream is that I wake up excited to get to work every day. It is a very collaborative process that requires lots of feedback. Most of my time is spent building content for the team to review. Apart from that, I regularly communicate my intentions to my Leads, Directors, Producers, and Artists. The first half of my day is often filled with meetings since the work time window for the Paris and Montreal teams is very small. QD: Can you describe to us a typical day for you? Does a typical day even exist for you? We are all very excited to be working on such an ambitious and iconic project. It was a wonderful experience for everyone involved! The reveal of our game Star Wars Eclipse TM was yet another incredible moment for us. The Montreal team is relatively small for now, but we are already a hell of a team! There is no denying that the most fun we have had thus far was our group trip to Paris to meet the rest of our Quantic Dream team. QD: Tell us more about the members of your team. It helps significantly to enrich the overall experience! So, I make sure to pick their brains as often as humanly possible. It’s pretty exciting! Finally, I deeply value the creative input from my colleagues, who are always there to share their skills, opinions, and ideas with me. Almost every department is in close contact with level design, so I support many people in their workflow. Every day I work closely with many people to build these incredible scenes. My level design must support the Narrative and Artistic Direction for our game. Mostly, I build 3D environments based on the script we get from the Writing team. QD: Let’s talk about your job at Quantic Dream! Could you elaborate more on your role, and the role of your team?Īs a Level Designer, I do everything in my power to help craft the best gameplay experience possible. After GameBuzz closed, I immediately became a full-time student in Level Design. During that time, I realized that video games could be the common ground for all my passions: story, cinematography, gameplay, challenge, and music. I discovered my deep passion for Narrative. It was an incredibly formative time in my life when I had the freedom to immerse myself in the world of cinema and video games fully. This gave me a perfect opportunity to start my collection of classic video games. As an employee, I had the privilege of having the first pick from our inventory with a small discount. ![]() We had not only current generation games but also old consoles: Super NES, Nintendo 64, GameCube, PlayStation 1, PlayStation 2, etc. By chance, I found myself working at GameBuzz – what used to be a Quebec version of EB Games/GameStop. While growing up, my love for cinema and video games was equally divided between both mediums. It was the Pandora’s Box that started this adventure. I grew up on the Nintendo 64 with The Legend of Zelda: Ocarina of Time. ![]() Initially, I was not fully conscious of my passion, but it was, indeed, a lifelong dream. QD: How did you come to work in the video games industry? Was it a lifelong dream, or did you luckily stumble into it? I am a Level Designer at the Montreal studio of Quantic Dream, and I am working on Star Wars Eclipse TM. I was born and raised in Montreal, where I have lived my whole life. My family came to Canada from Poland many years ago. Quantic Dream: Please introduce yourself! What’s your name, where are you from, and what is your role at QD?
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